| This is the second course in the Animate Arts core sequence. Here we continue to study art, music, and programming, but also begin to study narrative, film, video, and computer game design. Students are expected to have mastered the material in Animate Arts 101 (taught in Fall 2005 as CAT-380, see Animate Arts 101: Perceptual and Mathematical Spaces). If you have not taken 101, contact the teaching staff immediately. PrerequisitesAnim Art 101 or permission of instructors StaffInstructors: Texts and materials- Scott McCloud, Understanding Comics. HarperCollins, 1994, ISBN 006097625X
. - Cantine et al., Shot by Shot: A Practical Guide to Filmmaking. Pittsburgh Filmmakers Press, 2000, ISBN 0963743325.
- Jonathan Culler, Literary Theory: A Very Short Introduction. Oxford University Press, 2000, ISBN 019285383X
. - Michael Tierno, Aristotle's Poetics for Screenwriters, Hyperion Press, 2002, ISBN 0786887400.
- Blank DVDs and CDs (rewriteable = OK)
- miniDV tapes
We also recommend that you have a USB disk drive (either hard disk or keychain drive). SoftwareOpen source: Commercial (available on Macs in Studio) - Final Cut Pro
- GarageBand (entry level), Soundtrack Pro (more powerful, same metaphors as GB) , Logic Pro (industrial strength (soon to be installed); other programs such as Pro Tools, Audition, Digital Performer, et alia, can be used instead for sound design, but Soundtrack Pro and Logic Pro are especially well-suited to being integrated with Final Cut Pro (surprise, surprise).
Tentative schedule |
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